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04-25-2014, 06:50 PM #111Junior Member
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Anh ơi sao em dow thuốc mới về mà nó hiện ra toàn chử khựa hết thế này anh T_T !!!!!!
ko chỉnh sang đc english !!!
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04-25-2014, 07:01 PM #112Junior Member
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Gửi bởi hungnhujing
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04-25-2014, 10:21 PM #113Junior Member
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Gửi bởi hungnhujing
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04-26-2014, 12:22 AM #114Junior Member
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kiếm giùm mình phim đại thái giám phần 1: 40 tập trọn bộ và phần 2 coi bác nghiengame. phim hay quá mà trên mạng mới có 33 tập à. Chán
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04-26-2014, 03:04 AM #115Junior Member
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Gửi bởi tranducduongs
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04-26-2014, 05:53 AM #116Junior Member
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Gửi bởi nghiengame
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04-26-2014, 08:40 AM #117Junior Member
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Wargame Red Dragon Update 3-ALI213
New version (v231)
FEATURES:
Improving some naval gun/impact sounds.
Improving infantry small arms sounds.
MAPS:
Out of the Blue’s conquest zones modified.
CAMPAIGN:
Fixing some camera positions on campaigns’ battle start.
Fixing some flags display error in some opening menu.
Fixing the automatic return to main menu at the end of a campaign.
Fixing a naval sector on “Pearl of the Orient” which could cause a crash.
http://www.fshare.vn/file/T1W0FMT3RT/
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04-27-2014, 02:38 AM #118Junior Member
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Gửi bởi tranducduongs
sao lai vao box game tim phim la sao?
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05-07-2014, 07:35 AM #119Junior Member
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Wargame Red Dragon v14.05.02 Update and thuốc-Ba Đờ Mờ
http://www.fshare.vn/file/TARS10WMST/
New version (v259)
BUG FIX
Fixing Alt+Enter (“All” chat) causing to take the shift key into account in the following selection. It was causing the units to be added to selection instead of being selected individually.
Decks can now be changed even during the countdown before launch in the lobby.
Fixing the Turn off weapons button on ships like the Lafayette or Fremantle
Fixing the placement of the Turn off weapons button when using a small-size HUD option
Fixing a bug occurring when hovering over the Battlegroup infos, that was sometimes displaying another battlegroup infos instead.
Fixing a crash that could sometimes occur during replays
Fixing a crash that could sometimes occur against the AI
Fixing a bug occurring when loading a game that has been saved during the deployment phase: the countdown was getting frozen.
Fixing a bug occurring when loading a game that has been saved during the deployment phase: somes untis were cut off from the deployment menu.
LOCA
Japanese Tan-SAM renamed Tan-SAM Short Arrow.
Japanese Type 93 Close Arrow renamed Kin-SAM Closed Arrow.
GENERIC
BLUFOR RBS 70 missile (both MANPAD & vehicle-mounted)’s HE power increased from 3 to 4.
Japanese Type 91 missile (both MANPAD & vehicle-mounted)’s range increased from 2275m to 2450m
LOG
Chinese Z-5 (command helicopter) price reduced from 105$ to 100$.
RECON
Polish ZWIADOWCY weapon changed (back) from a regular to a shock rifle.
E-German Grenzer price reduced from 15$ to 10$, training displayed as militia
INFANTRY
Suppressed weapons (Chinese Type 64 SMG & Type 85 SMG, Commonwealth L34A1) don’t make noise anymore and won’t reveal the unit when shooting (!! the MG still make noise !!).
Aiming time of thermobaric rockets for infantry increased from 0.6s to 1s.
REDFOR RPO Rys HE power reduced from 6 to 4.
Chinese FHJ-84 HE power reduced from 4 to 3.
E-German AGI 3×40 HE power reduced from 4 to 3.
BLUFOR M202 Flash HE power reduced from 4 to 3.
Japanese KUTEI and KUTEI ’90 veterancy increased by 1 level to match other elite infantry units.
Japanese PSAM price increased from 20$ to 25$.
Norwegian LHV base availability fixed from 12 to 32.
Danish HAER HJEMMEVAERNET number of cards fixed from 2 to 1 like the other reserve units.
TANK
Polish T-34/85 base availability fixed from 40 to 32 as other T-34.
American M60 ERA size fixed from normal to big as other M60.
SUPPORT
AA vehicles Ground Optics set set to Normal to detect helicopters from further away.
American Chaparrals (all of them)’s air optics fixed from medium to good as other AA unit without radar.
Japanese Tan-SAM range increased from 2800m/2275m to 3325m/2625m
Japanese Tan-SAM loadout incresed from 4 to 8 missiles.
Japanese Tan-SAM base avialability reduced from 8 to 6.
Japanese Tan-SAM price increased from 45$ to 65$.
Japanese Closed Arrow price increased from 50$ to 55$.
VEHICLES
REDFOR BTR-152 variants’ price increased from 5$ to 10$.
Chinese ZSL-56 numbre of cards available increased from 2 to 9 to make chinese Motorized deck viable.
Soviet BTR-70 Zhalo number of ammo increased from 20 to 30.
Soviet BTR-70 Zhalo is now available in Airborne decks.
Soviet BTR-70 Zhalo rate of fire increased from 10 to 20 rpm!
Soviet BTR-70 Zhalo price incresed from 25$ to 30$.
Soviet 2S15 Norov base availability increased from 12 to 16.
American M2, M2A1 & M2A2 Bradley’s optics incresed from Bad to Normal.
American V-150 76mm price reduced from 30$ to 25$
American V-150 90mmm price reduced from 35$ to 25$.
W-German Marder 1A3 top armor increased from 1 to 2.
Swedishv Tgb m/42 price increased from 5$ to 10$.
Danish M6 Mosegris price increased from 5$ to 10$.
British FV601 Saladin price reduced from 20$ to 15$.
HELO
Chinese Z-9A HJ-8 price reduced from 85$ to 70$.
Chinese Z-9A TY-90 price reverted to 90$, it wasn’t supposed to change.
Danish Lynx price increased from 10$ to 15$.
Norwegian Bell 204 price increased from 10$ to 15$.
French Tigre HAP loadout fixed (rocket number was divided by 2 while mistral number was multiplied by 2).
American Super Cobra’s AIM-9M’s anti-helo range increased from 2450m to 2800m.
PLANES
HE bombs damage and stress pattterns reworked : small bombs will be more efficient and 1000kg bombs will be less efficient.
All the iron bombs now do the same stress value but the radius of effect increase with the weight of the bomb.
Cluster bombs supression radius increased a bit.
Cluster bombs supression value increased from 100 to 300.
Napalm bombs supression damage on impact reduced, stress and damage over time stay the same.
SEAD accuracy globaly increased by 25%.
HE power of S-5 rockets on planes increased from 1 to 2.
Soviet Mig-29S cluster bombs replaced by 4x FAB500 dumb bombs, price increased from 125$ to 135$.
Swedish SK60 missile guidance fixed, the RB05 used to lose control from the start.
NAVAL
BLUFOR F-16 base availability incresed from 2 to 3.
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05-10-2014, 12:41 AM #120Junior Member
- Ngày tham gia
- Nov 2015
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- 3
Wargame Red Dragon v14.05.06 Update and thuốc-Ba Đờ Mờ
Mostly fixing stuff:
Fixing several desynchronisation cases when playing with the AI
Reducing the chances of getting disconnected in a multiplayer game
Fixing the Hide HUD function in replays. At the end of the replay, the HUD could not be activated again.
Fixing the ANZAC Rapier’s missiles bug (display only).
Release Name: Wargame.Red.Dragon.v14.05.06.Update.and.thuốc-Ba Đờ Mờ
Size: 606 MB
Link Download
[http://www.fshare.vn/folder/TJH397K0ST]
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